FreeCraft Configuration Language Description: Content


     ___________		     _________		      _____  __
     \_	  _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
      |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __\ 
      |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
      \___  /   |__|    \___  >\___  >\______  /|__|  (____  /__|   |__|
	  \/		    \/	   \/	     \/		   \/
    ______________________                           ______________________
			  T H E   W A R   B E G I N S
	   FreeCraft - A free fantasy real time strategy game engine

(C) Copyright 1998-2001 by The FreeCraft Project. Distributed under the "GNU General Public License"


FreeCraft Readme FAQ

Intro - Introduction to CCL - Craft Configuration Language

FreeCraft should become sometimes a real-time strategy engine. To define the different games a configuration language is needed.
I have choosen scheme, because it is easy to parse and produce good readable config files.

Help

Like everything in this project, I need here also help. Nothing is fixed, the complete syntax of all this functions could be changed, rewritten if wanted. This are only my suggestions, to have something to start with.

Content

General config

Config

Tileset

Tileset

Icon

Icon

UnitType

UnitType

Research and Upgrades

Research and Upgrades

Artificial Intelligence (AI)

Artificial Intelligence (AI)

FIXME:

Sorry I haven't more time to complete this section. You are welcome to finish it. Or if you need some informations just email your request.
Last changed: $Id: ccl.html,v 1.6 2001/10/17 16:28:39 johns Exp $
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(c) 2001 by The FreeCraft Project