FreeCraft Configuration Language Description: Tileset


     ___________		     _________		      _____  __
     \_	  _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
      |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __\ 
      |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
      \___  /   |__|    \___  >\___  >\______  /|__|  (____  /__|   |__|
	  \/		    \/	   \/	     \/		   \/
    ______________________                           ______________________
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	   FreeCraft - A free fantasy real time strategy game engine

(C) Copyright 1998-2001 by The FreeCraft Project. Distributed under the "GNU General Public License"


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define-tileset-wc-names define-tileset

Intro - Introduction to tileset functions and variables

Everything around the C Tileset structure.

Functions

define-tileset-wc-names

Description

Define the mapping of the tileset numbers in puds, to the tileset names.

Syntax

(define-tileset-wc-names tileset0 tileset1 tileset2 tileset3)
tileset0
Name of the tileset assigned to index 0 (summer).
tileset1
Name of the tileset assigned to index 1 (winter).
tileset2
Name of the tileset assigned to index 2 (wasteland).
tileset3
Name of the tileset assigned to index 3 (orc swamp).

Example

    (define-tileset-wc-names 
      "tileset-summer" "tileset-winter" "tileset-wasteland" "tileset-swamp" )

This is the default tileset mapping.

Used

$LIBARYPATH/ccl/wc2.ccl

define-tileset

Description

Define a tileset for the engine.

This could also be defined in own levels.

Syntax

(define-tileset ident class image palette slots animations objects) FIXME:

Example

    (define-tileset

Last changed: $Id: tileset.html,v 1.7 2001/09/23 19:32:10 johns Exp $
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(c) 2001 by The FreeCraft Project