Ipelib
Public Types | Public Member Functions | Static Public Member Functions | List of all members
ipe::Reference Class Reference

#include <ipereference.h>

Inherits ipe::Object.

Public Types

enum  {
  EHasStroke = 0x001, EHasFill = 0x002, EHasPen = 0x004, EHasSize = 0x008,
  EIsMark = 0x010, EIsArrow = 0x020
}
- Public Types inherited from ipe::Object
enum  Type {
  EGroup, EPath, EText, EImage,
  EReference
}

Public Member Functions

 Reference (const AllAttributes &attr, Attribute name, Vector pos)
 Reference (const XmlAttributes &attr, String data)
virtual Objectclone () const
virtual ReferenceasReference ()
virtual Type type () const
virtual void accept (Visitor &visitor) const
virtual void saveAsXml (Stream &stream, String layer) const
virtual void draw (Painter &painter) const
virtual void drawSimple (Painter &painter) const
virtual void addToBBox (Rect &box, const Matrix &m, bool cp) const
virtual double distance (const Vector &v, const Matrix &m, double bound) const
virtual void snapVtx (const Vector &mouse, const Matrix &m, Vector &pos, double &bound) const
virtual void snapBnd (const Vector &mouse, const Matrix &m, Vector &pos, double &bound) const
virtual void checkStyle (const Cascade *sheet, AttributeSeq &seq) const
void setName (Attribute name)
Attribute name () const
void setStroke (Attribute color)
Attribute stroke () const
void setFill (Attribute color)
Attribute fill () const
Attribute pen () const
void setPen (Attribute pen)
void setSize (Attribute size)
Attribute size () const
Vector position () const
virtual bool setAttribute (Property prop, Attribute value, Attribute stroke, Attribute fill)
virtual Attribute getAttribute (Property prop)
uint flags () const
- Public Member Functions inherited from ipe::Object
virtual ~Object ()=0
virtual GroupasGroup ()
virtual TextasText ()
virtual PathasPath ()
virtual ImageasImage ()
virtual TPinned pinned () const
void setPinned (TPinned pin)
TTransformations transformations () const
void setTransformations (TTransformations trans)
void setMatrix (const Matrix &matrix)
const Matrixmatrix () const

Static Public Member Functions

static uint flagsFromName (String name)

Additional Inherited Members

- Protected Member Functions inherited from ipe::Object
 Object ()
 Object (const AllAttributes &attr)
 Object (const Object &rhs)
 Object (const XmlAttributes &attr)
void saveAttributesAsXml (Stream &stream, String layer) const
- Static Protected Member Functions inherited from ipe::Object
static void checkSymbol (Kind kind, Attribute attr, const Cascade *sheet, AttributeSeq &seq)
- Protected Attributes inherited from ipe::Object
Matrix iMatrix
TPinned iPinned: 8
TTransformations iTransformations: 8

Detailed Description

The reference object.

A Reference uses a symbol, that is, an object defined in an Ipe StyleSheet. The object is defined as a named symbol in the style sheet, and can be reused arbitrarily often in the document. This can, for instance, be used for backgrounds on multi-page documents.

It is admissible to refer to an undefined object (that is, the current style sheet cascade does not define a symbol with the given name). Nothing will be drawn in this case.

The Reference has a stroke, fill, and pen attribute. When drawing a symbol, these attributes are made available to the symbol through the names "sym-stroke", "sym-fill", and "sym-pen". These are not defined by the style sheet, but resolved by the Painter when the symbol sets its attributes.

Note that it is not possible to determine whether a symbol is filled from the Reference object.

The size attribute is of type ESymbolSize, and indicates a magnification factor applied to the symbol. This magnification is applied after the untransformation indicated in the Reference and in the Symbol has been performed, so that symbols are magnified even if they specify ETransformationsTranslations.

The size is meant for symbols such as marks, that can be shown in different sizes. Another application of symbols is for backgrounds and logos. Their size should not be changed when the user changes the symbolsize for the entire page. For such symbols, the size attribute of the Reference should be set to the absolute value zero. This means that no magnification is applied to the object, and it also stops setAttribute() from modifying the size. (The size can still be changed using setSize(), but this is not available from Lua.)

Member Enumeration Documentation

anonymous enum
Enumerator:
EHasStroke 
EHasFill 
EHasPen 
EHasSize 
EIsMark 
EIsArrow 

Constructor & Destructor Documentation

Reference::Reference ( const AllAttributes attr,
Attribute  name,
Vector  pos 
)
explicit

Create a reference to the named object in stylesheet.

Reference::Reference ( const XmlAttributes attr,
String  data 
)
explicit

Create from XML stream.

Member Function Documentation

Object * Reference::clone ( ) const
virtual

Clone object.

Implements ipe::Object.

Reference * Reference::asReference ( )
virtual

Return pointer to this object.

Reimplemented from ipe::Object.

Object::Type Reference::type ( ) const
virtual

Implements ipe::Object.

void Reference::accept ( Visitor visitor) const
virtual

Call visitReference of visitor.

Implements ipe::Object.

void Reference::saveAsXml ( Stream stream,
String  layer 
) const
virtual

Save in XML format.

Implements ipe::Object.

void Reference::draw ( Painter painter) const
virtual

Draw reference.

If the symbolic attribute is not defined in the current style sheet, nothing is drawn at all.

Implements ipe::Object.

void Reference::drawSimple ( Painter painter) const
virtual

Draw simple version for selecting and transforming.

Implements ipe::Object.

void Reference::addToBBox ( Rect box,
const Matrix m,
bool  cp 
) const
virtual

Extend box to include the object transformed by m.

For objects in a page, don't call this directly. The Page caches the bounding box of each object, so it is far more efficient to call Page::bbox.Control points that lie outside the visual object are included if cp is true.If called with an empty box and cp == false, the result of this function is a tight bounding box for the object, with a little leeway in case the boundary is determined by a spline (it has to be approximated to perform this operation).

This only adds the position to the box.

Implements ipe::Object.

double Reference::distance ( const Vector v,
const Matrix m,
double  bound 
) const
virtual

Return distance of transformed object to point v. If larger than bound, can just return bound.

Implements ipe::Object.

void Reference::snapVtx ( const Vector mouse,
const Matrix m,
Vector pos,
double &  bound 
) const
virtual

Compute possible vertex snapping position for transformed object.

Looks only for positions closer than bound. If successful, modify pos and bound.

Implements ipe::Object.

void Reference::snapBnd ( const Vector mouse,
const Matrix m,
Vector pos,
double &  bound 
) const
virtual

Compute boundary snapping position for transformed object.

Looks only for positions closer than bound. If successful, modify pos and bound. The default implementation does nothing.

Reimplemented from ipe::Object.

void Reference::checkStyle ( const Cascade sheet,
AttributeSeq seq 
) const
virtual

Check all symbolic attributes.

Reimplemented from ipe::Object.

void Reference::setName ( Attribute  name)

Set name of symbol referenced.

Attribute ipe::Reference::name ( ) const
inline

Return symbolic name.

void Reference::setStroke ( Attribute  color)

Set stroke color.

Attribute ipe::Reference::stroke ( ) const
inline

Return stroke color.

void Reference::setFill ( Attribute  color)

Set fill color.

Attribute ipe::Reference::fill ( ) const
inline

Return fill color.

Attribute ipe::Reference::pen ( ) const
inline

Return pen.

void Reference::setPen ( Attribute  pen)

Set pen.

void Reference::setSize ( Attribute  size)

Set size (magnification) of symbol.

Attribute ipe::Reference::size ( ) const
inline

Return symbol size.

Vector ipe::Reference::position ( ) const
inline

Return position of symbol on page.

bool Reference::setAttribute ( Property  prop,
Attribute  value,
Attribute  nStroke,
Attribute  nFill 
)
virtual

Set an attribute on this object.

Returns true if an attribute was actually changed. The arguments stroke and fill are only used then prop is EPropPathMode, and stroking or filling is added to an object that didn't have it before.

Reimplemented from ipe::Object.

Attribute Reference::getAttribute ( Property  prop)
virtual

Get setting of an attribute of this object.

If object does not have this attribute, returnes "undefined" attribute.

Reimplemented from ipe::Object.

uint ipe::Reference::flags ( ) const
inline
uint Reference::flagsFromName ( String  name)
static

The documentation for this class was generated from the following files: