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A particle emitter which emits particles from mesh vertices. More...
#include <IParticleAnimatedMeshSceneNodeEmitter.h>
Public Member Functions | |
virtual const IAnimatedMeshSceneNode * | getAnimatedMeshSceneNode () const =0 |
Get mesh we're emitting particles from. | |
virtual bool | getEveryMeshVertex () const =0 |
Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices. | |
virtual f32 | getNormalDirectionModifier () const =0 |
Get the amount that the normal is divided by for getting a particles direction. | |
virtual E_PARTICLE_EMITTER_TYPE | getType () const |
Get emitter type. | |
virtual bool | isUsingNormalDirection () const =0 |
Get whether to use vertex normal for direction, or direction specified. | |
virtual void | setAnimatedMeshSceneNode (IAnimatedMeshSceneNode *node)=0 |
Set Mesh to emit particles from. | |
virtual void | setEveryMeshVertex (bool everyMeshVertex=true)=0 |
Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices. | |
virtual void | setNormalDirectionModifier (f32 normalDirectionModifier)=0 |
Set the amount that the normal is divided by for getting a particles direction. | |
virtual void | setUseNormalDirection (bool useNormalDirection=true)=0 |
Set whether to use vertex normal for direction, or direction specified. | |
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virtual s32 | emitt (u32 now, u32 timeSinceLastCall, SParticle *&outArray)=0 |
Prepares an array with new particles to emitt into the system. | |
virtual const core::vector3df & | getDirection () const =0 |
Get direction the emitter emits particles. | |
virtual u32 | getMaxParticlesPerSecond () const =0 |
Get the maximum number of particles the emitter emits per second. | |
virtual const video::SColor & | getMaxStartColor () const =0 |
Get the maximum starting color for particles. | |
virtual const core::dimension2df & | getMaxStartSize () const =0 |
Get the maximum starting size for particles. | |
virtual u32 | getMinParticlesPerSecond () const =0 |
Get the minimum number of particles the emitter emits per second. | |
virtual const video::SColor & | getMinStartColor () const =0 |
Get the minimum starting color for particles. | |
virtual const core::dimension2df & | getMinStartSize () const =0 |
Get the minimum starting size for particles. | |
virtual void | setDirection (const core::vector3df &newDirection)=0 |
Set direction the emitter emits particles. | |
virtual void | setMaxParticlesPerSecond (u32 maxPPS)=0 |
Set maximum number of particles the emitter emits per second. | |
virtual void | setMaxStartColor (const video::SColor &color)=0 |
Set maximum starting color for particles. | |
virtual void | setMaxStartSize (const core::dimension2df &size)=0 |
Set the maximum starting size for particles. | |
virtual void | setMinParticlesPerSecond (u32 minPPS)=0 |
Set minimum number of particles the emitter emits per second. | |
virtual void | setMinStartColor (const video::SColor &color)=0 |
Set minimum starting color for particles. | |
virtual void | setMinStartSize (const core::dimension2df &size)=0 |
Set the minimum starting size for particles. | |
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) |
Reads attributes of the object. | |
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const |
Writes attributes of the object. | |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. |
A particle emitter which emits particles from mesh vertices.
Definition at line 17 of file IParticleAnimatedMeshSceneNodeEmitter.h.
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pure virtual |
Get mesh we're emitting particles from.
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pure virtual |
Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
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pure virtual |
Get the amount that the normal is divided by for getting a particles direction.
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inlinevirtual |
Get emitter type.
Reimplemented from irr::scene::IParticleEmitter.
Definition at line 46 of file IParticleAnimatedMeshSceneNodeEmitter.h.
References irr::scene::EPET_ANIMATED_MESH.
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pure virtual |
Get whether to use vertex normal for direction, or direction specified.
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pure virtual |
Set Mesh to emit particles from.
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pure virtual |
Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.
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pure virtual |
Set the amount that the normal is divided by for getting a particles direction.
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pure virtual |
Set whether to use vertex normal for direction, or direction specified.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Tue Jun 5 2012 17:58:35 by Doxygen
(1.8.1) |