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IGUISpriteBank.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_GUI_SPRITE_BANK_H_INCLUDED__
6 #define __I_GUI_SPRITE_BANK_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
9 #include "irrArray.h"
10 #include "SColor.h"
11 #include "rect.h"
12 
13 namespace irr
14 {
15 
16 namespace video
17 {
18  class ITexture;
19 } // end namespace video
20 
21 namespace gui
22 {
23 
26 {
29 };
30 
32 struct SGUISprite
33 {
35 
38 };
39 
40 
42 
45 class IGUISpriteBank : public virtual IReferenceCounted
46 {
47 public:
48 
51 
54 
56  virtual u32 getTextureCount() const = 0;
57 
59  virtual video::ITexture* getTexture(u32 index) const = 0;
60 
62  virtual void addTexture(video::ITexture* texture) = 0;
63 
65  virtual void setTexture(u32 index, video::ITexture* texture) = 0;
66 
70  virtual s32 addTextureAsSprite(video::ITexture* texture) = 0;
71 
73  virtual void clear() = 0;
74 
76  virtual void draw2DSprite(u32 index, const core::position2di& pos,
77  const core::rect<s32>* clip=0,
78  const video::SColor& color= video::SColor(255,255,255,255),
79  u32 starttime=0, u32 currenttime=0,
80  bool loop=true, bool center=false) = 0;
81 
83  virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
84  const core::rect<s32>* clip=0,
85  const video::SColor& color= video::SColor(255,255,255,255),
86  u32 starttime=0, u32 currenttime=0,
87  bool loop=true, bool center=false) = 0;
88 };
89 
90 
91 } // end namespace gui
92 } // end namespace irr
93 
94 #endif // __I_GUI_SPRITE_BANK_H_INCLUDED__
95 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:12 by Doxygen (1.8.1)