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EDebugSceneTypes.h File Reference

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Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

Enumerations

enum  irr::scene::E_DEBUG_SCENE_TYPE {
  irr::scene::EDS_OFF = 0, irr::scene::EDS_BBOX = 1, irr::scene::EDS_NORMALS = 2, irr::scene::EDS_SKELETON = 4,
  irr::scene::EDS_MESH_WIRE_OVERLAY = 8, irr::scene::EDS_HALF_TRANSPARENCY = 16, irr::scene::EDS_BBOX_BUFFERS = 32, irr::scene::EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
  irr::scene::EDS_FULL = 0xffffffff
}
 An enumeration for all types of debug data for built-in scene nodes (flags) More...

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:15 by Doxygen (1.8.1)