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Interface for using some special functions of MD3 meshes. More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
virtual SMD3Mesh * | getOriginalMesh ()=0 |
get the original md3 mesh. | |
virtual SMD3QuaternionTagList * | getTagList (s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop)=0 |
get the tag list of the mesh. | |
virtual void | setInterpolationShift (u32 shift, u32 loopMode)=0 |
tune how many frames you want to render inbetween. | |
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virtual u32 | getFrameCount () const =0 |
Gets the frame count of the animated mesh. | |
virtual IMesh * | getMesh (s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1)=0 |
Returns the IMesh interface for a frame. | |
virtual E_ANIMATED_MESH_TYPE | getMeshType () const |
Returns the type of the animated mesh. | |
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virtual const core::aabbox3d < f32 > & | getBoundingBox () const =0 |
Get an axis aligned bounding box of the mesh. | |
virtual IMeshBuffer * | getMeshBuffer (u32 nr) const =0 |
Get pointer to a mesh buffer. | |
virtual IMeshBuffer * | getMeshBuffer (const video::SMaterial &material) const =0 |
Get pointer to a mesh buffer which fits a material. | |
virtual u32 | getMeshBufferCount () const =0 |
Get the amount of mesh buffers. | |
virtual void | setBoundingBox (const core::aabbox3df &box)=0 |
Set user-defined axis aligned bounding box. | |
virtual void | setDirty (E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
Flag the meshbuffer as changed, reloads hardware buffers. | |
virtual void | setHardwareMappingHint (E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 |
Set the hardware mapping hint. | |
virtual void | setMaterialFlag (video::E_MATERIAL_FLAG flag, bool newvalue)=0 |
Sets a flag of all contained materials to a new value. | |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. |
Interface for using some special functions of MD3 meshes.
Definition at line 302 of file IAnimatedMeshMD3.h.
|
pure virtual |
get the original md3 mesh.
|
pure virtual |
get the tag list of the mesh.
|
pure virtual |
tune how many frames you want to render inbetween.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Tue Jun 5 2012 17:58:16 by Doxygen
(1.8.1) |