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ISceneNodeAnimatorFactory.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
10 
11 namespace irr
12 {
13 namespace scene
14 {
15  class ISceneNode;
16  class ISceneNodeAnimator;
17 
19 
28  {
29  public:
30 
32 
34 
39 
41 
45  virtual ISceneNodeAnimator* createSceneNodeAnimator(const c8* typeName, ISceneNode* target) = 0;
46 
48  virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0;
49 
51 
54 
56 
58  virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0;
59 
61 
64  };
65 
66 
67 } // end namespace scene
68 } // end namespace irr
69 
70 #endif
71 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:13 by Doxygen (1.8.1)