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IAnimatedMeshMD2.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_ANIMATED_MESH_MD2_H_INCLUDED__
6 #define __I_ANIMATED_MESH_MD2_H_INCLUDED__
7 
8 #include "IAnimatedMesh.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17  {
39 
42  };
43 
46  {
47  public:
48 
50 
55  virtual void getFrameLoop(EMD2_ANIMATION_TYPE l, s32& outBegin,
56  s32& outEnd, s32& outFPS) const = 0;
57 
59 
64  virtual bool getFrameLoop(const c8* name,
65  s32& outBegin, s32& outEnd, s32& outFPS) const = 0;
66 
68  virtual s32 getAnimationCount() const = 0;
69 
71 
72  virtual const c8* getAnimationName(s32 nr) const = 0;
73  };
74 
75 } // end namespace scene
76 } // end namespace irr
77 
78 #endif
79 

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:11 by Doxygen (1.8.1)