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Special scene node animator for Maya-style cameras. More...
#include <ISceneNodeAnimatorCameraMaya.h>
Public Member Functions | |
virtual f32 | getMoveSpeed () const =0 |
Returns the speed of movement. | |
virtual f32 | getRotateSpeed () const =0 |
Returns the rotation speed. | |
virtual f32 | getZoomSpeed () const =0 |
Returns the zoom speed. | |
virtual void | setMoveSpeed (f32 moveSpeed)=0 |
Sets the speed of movement. | |
virtual void | setRotateSpeed (f32 rotateSpeed)=0 |
Set the rotation speed. | |
virtual void | setZoomSpeed (f32 zoomSpeed)=0 |
Set the zoom speed. | |
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virtual void | animateNode (ISceneNode *node, u32 timeMs)=0 |
Animates a scene node. | |
virtual ISceneNodeAnimator * | createClone (ISceneNode *node, ISceneManager *newManager=0)=0 |
Creates a clone of this animator. | |
virtual ESCENE_NODE_ANIMATOR_TYPE | getType () const |
Returns type of the scene node animator. | |
virtual bool | hasFinished (void) const |
Returns if the animator has finished. | |
virtual bool | isEventReceiverEnabled () const |
Returns true if this animator receives events. | |
virtual bool | OnEvent (const SEvent &event) |
Event receiver, override this function for camera controlling animators. | |
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) |
Reads attributes of the object. | |
virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const |
Writes attributes of the object. | |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
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virtual | ~IEventReceiver () |
Destructor. |
Special scene node animator for Maya-style cameras.
This scene node animator can be attached to a camera to make it act like a 3d modelling tool. The camera is moving relative to the target with the mouse, by pressing either of the three buttons.
Definition at line 22 of file ISceneNodeAnimatorCameraMaya.h.
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pure virtual |
Returns the speed of movement.
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pure virtual |
Returns the rotation speed.
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pure virtual |
Returns the zoom speed.
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pure virtual |
Sets the speed of movement.
|
pure virtual |
Set the rotation speed.
|
pure virtual |
Set the zoom speed.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Tue Jun 5 2012 17:58:50 by Doxygen
(1.8.1) |