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EHardwareBufferFlags.h File Reference

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Namespaces

namespace  irr
 Everything in the Irrlicht Engine can be found in this namespace.
namespace  irr::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

Enumerations

enum  irr::scene::E_BUFFER_TYPE { irr::scene::EBT_NONE = 0, irr::scene::EBT_VERTEX, irr::scene::EBT_INDEX, irr::scene::EBT_VERTEX_AND_INDEX }
enum  irr::scene::E_HARDWARE_MAPPING { irr::scene::EHM_NEVER = 0, irr::scene::EHM_STATIC, irr::scene::EHM_DYNAMIC, irr::scene::EHM_STREAM }

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:15 by Doxygen (1.8.1)