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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
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\NirrEverything in the Irrlicht Engine can be found in this namespace
 oNcoreBasic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace
 oNguiThe gui namespace contains useful classes for easy creation of a graphical user interface
 oNioThis namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ..
 oNsceneAll scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ..
 oNvideoThe video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here
 oCIEventReceiverInterface of an object which can receive events
 oCILoggerInterface for logging messages, warnings and errors
 oCIOSOperatorThe Operating system operator provides operation system specific methods and informations
 oCIReferenceCountedBase class of most objects of the Irrlicht Engine
 oCIrrlichtDeviceThe Irrlicht device. You can create it with createDevice() or createDeviceEx()
 oCITimerInterface for getting and manipulating the virtual time
 oCSEventSEvents hold information about an event. See irr::IEventReceiver for details on event handling
 oCSIrrlichtCreationParametersStructure for holding Irrlicht Device creation parameters
 oCSJoystickInfoInformation on a joystick, returned from irr::IrrlichtDevice::activateJoysticks()
 \CSKeyMapStruct storing which key belongs to which action

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:59:28 by Doxygen (1.8.1)