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SParticle.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __S_PARTICLE_H_INCLUDED__
6 #define __S_PARTICLE_H_INCLUDED__
7 
8 #include "vector3d.h"
9 #include "dimension2d.h"
10 #include "SColor.h"
11 
12 namespace irr
13 {
14 namespace scene
15 {
17  struct SParticle
18  {
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49  };
50 
51 
52 } // end namespace scene
53 } // end namespace irr
54 
55 #endif
56 

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:14 by Doxygen (1.8.1)