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IParticleFadeOutAffector.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
6 #define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
7 
8 #include "IParticleAffector.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21  virtual void setTargetColor( const video::SColor& targetColor ) = 0;
22 
24  virtual void setFadeOutTime( f32 fadeOutTime ) = 0;
25 
27  virtual const video::SColor& getTargetColor() const = 0;
28 
30  virtual f32 getFadeOutTime() const = 0;
31 
33  virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
34 };
35 
36 } // end namespace scene
37 } // end namespace irr
38 
39 
40 #endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
41 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:12 by Doxygen (1.8.1)