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IParticleCylinderEmitter.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
6 #define __I_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
7 
8 #include "IParticleEmitter.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17 {
18 public:
19 
21  virtual void setCenter( const core::vector3df& center ) = 0;
22 
24  virtual void setNormal( const core::vector3df& normal ) = 0;
25 
27  virtual void setRadius( f32 radius ) = 0;
28 
30  virtual void setLength( f32 length ) = 0;
31 
33  virtual void setOutlineOnly( bool outlineOnly = true ) = 0;
34 
36  virtual const core::vector3df& getCenter() const = 0;
37 
39  virtual const core::vector3df& getNormal() const = 0;
40 
42  virtual f32 getRadius() const = 0;
43 
45  virtual f32 getLength() const = 0;
46 
48  virtual bool getOutlineOnly() const = 0;
49 
51  virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_CYLINDER; }
52 };
53 
54 } // end namespace scene
55 } // end namespace irr
56 
57 
58 #endif
59 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:57:12 by Doxygen (1.8.1)