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This is the complete list of members for irr::scene::IMeshCache, including all inherited members.
addMesh(const io::path &name, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | pure virtual |
clear()=0 | irr::scene::IMeshCache | pure virtual |
clearUnusedMeshes()=0 | irr::scene::IMeshCache | pure virtual |
drop() const | irr::IReferenceCounted | inline |
getDebugName() const | irr::IReferenceCounted | inline |
getMeshByFilename(const io::path &filename) | irr::scene::IMeshCache | inline |
getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | pure virtual |
getMeshByName(const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
getMeshCount() const =0 | irr::scene::IMeshCache | pure virtual |
getMeshFilename(u32 index) const | irr::scene::IMeshCache | inline |
getMeshFilename(const IAnimatedMesh *const mesh) const | irr::scene::IMeshCache | inline |
getMeshFilename(const IMesh *const mesh) const | irr::scene::IMeshCache | inline |
getMeshIndex(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
getMeshName(u32 index) const =0 | irr::scene::IMeshCache | pure virtual |
getMeshName(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
getMeshName(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | pure virtual |
getReferenceCount() const | irr::IReferenceCounted | inline |
grab() const | irr::IReferenceCounted | inline |
IReferenceCounted() | irr::IReferenceCounted | inline |
isMeshLoaded(const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
removeMesh(const IAnimatedMesh *const mesh)=0 | irr::scene::IMeshCache | pure virtual |
removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | pure virtual |
renameMesh(u32 index, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
renameMesh(const IAnimatedMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
renameMesh(const IMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | pure virtual |
setDebugName(const c8 *newName) | irr::IReferenceCounted | inlineprotected |
setMeshFilename(u32 index, const io::path &filename) | irr::scene::IMeshCache | inline |
setMeshFilename(const IAnimatedMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | inline |
setMeshFilename(const IMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | inline |
~IMeshCache() | irr::scene::IMeshCache | inlinevirtual |
~IReferenceCounted() | irr::IReferenceCounted | inlinevirtual |
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Tue Jun 5 2012 17:58:30 by Doxygen
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