Public Member Functions |
virtual void | addTriangleSelector (ITriangleSelector *toAdd)=0 |
| Adds a triangle selector to the collection of triangle selectors.
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virtual void | removeAllTriangleSelectors ()=0 |
| Removes all triangle selectors from the collection.
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virtual bool | removeTriangleSelector (ITriangleSelector *toRemove)=0 |
| Removes a specific triangle selector from the collection.
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virtual const ISceneNode * | getSceneNodeForTriangle (u32 triangleIndex) const =0 |
| Return the scene node associated with a given triangle.
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virtual s32 | getTriangleCount () const =0 |
| Returns amount of all available triangles in this selector.
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virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::matrix4 *transform=0) const =0 |
| Gets the triangles for one associated node.
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virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::aabbox3d< f32 > &box, const core::matrix4 *transform=0) const =0 |
| Gets the triangles for one associated node which lie or may lie within a specific bounding box.
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virtual void | getTriangles (core::triangle3df *triangles, s32 arraySize, s32 &outTriangleCount, const core::line3d< f32 > &line, const core::matrix4 *transform=0) const =0 |
| Gets the triangles for one associated node which have or may have contact with a 3d line.
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virtual | ~ITriangleSelector () |
| Destructor.
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bool | drop () const |
| Drops the object. Decrements the reference counter by one.
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const c8 * | getDebugName () const |
| Returns the debug name of the object.
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s32 | getReferenceCount () const |
| Get the reference count.
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void | grab () const |
| Grabs the object. Increments the reference counter by one.
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| IReferenceCounted () |
| Constructor.
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virtual | ~IReferenceCounted () |
| Destructor.
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Interface for making multiple triangle selectors work as one big selector.
This is nothing more than a collection of one or more triangle selectors providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass.
Definition at line 20 of file IMetaTriangleSelector.h.