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irr::scene::quake3::IShaderManager Class Reference

Manages various Quake3 Shader Styles. More...

#include <IQ3Shader.h>

Inheritance diagram for irr::scene::quake3::IShaderManager:
irr::IReferenceCounted

List of all members.

Additional Inherited Members

- Public Member Functions inherited from irr::IReferenceCounted
bool drop () const
 Drops the object. Decrements the reference counter by one.
const c8getDebugName () const
 Returns the debug name of the object.
s32 getReferenceCount () const
 Get the reference count.
void grab () const
 Grabs the object. Increments the reference counter by one.
 IReferenceCounted ()
 Constructor.
virtual ~IReferenceCounted ()
 Destructor.
- Protected Member Functions inherited from irr::IReferenceCounted
void setDebugName (const c8 *newName)
 Sets the debug name of the object.

Detailed Description

Manages various Quake3 Shader Styles.

Definition at line 875 of file IQ3Shader.h.


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Tue Jun 5 2012 17:59:17 by Doxygen (1.8.1)