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src
core
graphicsEngine
WGESignals.h
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//---------------------------------------------------------------------------
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//
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// Project: OpenWalnut ( http://www.openwalnut.org )
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//
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// Copyright 2009 OpenWalnut Community, BSV@Uni-Leipzig and CNCF@MPI-CBS
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// For more information see http://www.openwalnut.org/copying
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//
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// This file is part of OpenWalnut.
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//
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// OpenWalnut is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// OpenWalnut is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenWalnut. If not, see <http://www.gnu.org/licenses/>.
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//
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//---------------------------------------------------------------------------
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#ifndef WGESIGNALS_H
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#define WGESIGNALS_H
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#include <boost/signals2/signal.hpp>
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#include <boost/function.hpp>
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/**
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* Enum of all possible signals WGraphicsEngine instances can emit.
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*/
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typedef
enum
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{
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GE_RELOADSHADERS
// when a shader reload is requested
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}
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GE_SIGNAL;
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// **************************************************************************************************************************
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// Types
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// **************************************************************************************************************************
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/**
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* Signal for generic events like "GE_RELOADSHADERS".
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*
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*/
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typedef
boost::function< void ( void ) > t_GEGenericSignalHandlerType;
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/**
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* Generic signal type used in the most signals.
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*/
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typedef
boost::signals2::signal< void ( void ) > t_GEGenericSignalType;
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#endif // WGESIGNALS_H
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