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Lesson 2: Creating Model Primitives

V3D model primitives specify basic vector objects and controls (ie triangles, select color, translate, etc). These primitives can exist only in the standard V3D model type.


First select a standard V3D model that you want to create a new primitive in, then look over the primitives palette (as shown) to see the primitive you can create. Select the line primitive and drag it over to the primitives list (just below the models list) at the row position you want to insert it at (alternatly you can double-click on the primitive in the primitives palette to insert it at the selected row on the primitives list).

Any vector data primitive (lines, triangles, quads, etc) will be initially created at the current cursor position that you see on the 2D views. The cursor position is a cross shaped icon that is drawn on the 2D views (do not confuse this cursor with your pointer device cursor). You can move the cursor by pressing Button1 on any 2D views at the desired location, note that the cursor position's coordinate values will be updated on the status bar.

Next Lesson: Procedure of Primitives


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