###############
Example Gallery
###############

This gallery contains a collection of best practice code snippets
together with their corresponding video/image output, illustrating
different functionalities all across the library.
These are all under the MIT license, so feel free to copy & paste them to your projects.
Enjoy this taste of Manim!

.. tip::

   This gallery is not the only place in our documentation where you can see explicit
   code and video examples: there are many more in our
   :doc:`reference manual </reference>` -- see, for example, our documentation for
   the modules :mod:`~.tex_mobject`, :mod:`~.geometry`, :mod:`~.moving_camera_scene`,
   and many more.

   Check out our `interactive Jupyter environment <https://mybinder.org/v2/gh/ManimCommunity/jupyter_examples/HEAD?filepath=basic_example_scenes.ipynb>`_
   which allows running the examples online, without requiring a local
   installation.

   Also, visit our `Twitter <https://twitter.com/manim_community/>`_ for more
   *manimations*!



Basic Concepts
==============

.. manim:: ManimCELogo
    :save_last_frame:
    :ref_classes: MathTex Circle Square Triangle

    class ManimCELogo(Scene):
        def construct(self):
            self.camera.background_color = "#ece6e2"
            logo_green = "#87c2a5"
            logo_blue = "#525893"
            logo_red = "#e07a5f"
            logo_black = "#343434"
            ds_m = MathTex(r"\mathbb{M}", fill_color=logo_black).scale(7)
            ds_m.shift(2.25 * LEFT + 1.5 * UP)
            circle = Circle(color=logo_green, fill_opacity=1).shift(LEFT)
            square = Square(color=logo_blue, fill_opacity=1).shift(UP)
            triangle = Triangle(color=logo_red, fill_opacity=1).shift(RIGHT)
            logo = VGroup(triangle, square, circle, ds_m)  # order matters
            logo.move_to(ORIGIN)
            self.add(logo)



.. manim:: BraceAnnotation
    :save_last_frame:
    :ref_classes: Brace
    :ref_methods: Brace.get_text Brace.get_tex

    class BraceAnnotation(Scene):
        def construct(self):
            dot = Dot([-2, -1, 0])
            dot2 = Dot([2, 1, 0])
            line = Line(dot.get_center(), dot2.get_center()).set_color(ORANGE)
            b1 = Brace(line)
            b1text = b1.get_text("Horizontal distance")
            b2 = Brace(line, direction=line.copy().rotate(PI / 2).get_unit_vector())
            b2text = b2.get_tex("x-x_1")
            self.add(line, dot, dot2, b1, b2, b1text, b2text)

.. manim:: VectorArrow
    :save_last_frame:
    :ref_classes: Dot Arrow NumberPlane Text

    class VectorArrow(Scene):
        def construct(self):
            dot = Dot(ORIGIN)
            arrow = Arrow(ORIGIN, [2, 2, 0], buff=0)
            numberplane = NumberPlane()
            origin_text = Text('(0, 0)').next_to(dot, DOWN)
            tip_text = Text('(2, 2)').next_to(arrow.get_end(), RIGHT)
            self.add(numberplane, dot, arrow, origin_text, tip_text)

.. manim:: GradientImageFromArray
    :save_last_frame:
    :ref_classes: ImageMobject

    class GradientImageFromArray(Scene):
        def construct(self):
            n = 256
            imageArray = np.uint8(
                [[i * 256 / n for i in range(0, n)] for _ in range(0, n)]
            )
            image = ImageMobject(imageArray).scale(2)
            image.background_rectangle = SurroundingRectangle(image, color=GREEN)
            self.add(image, image.background_rectangle)

.. manim:: BooleanOperations
    :ref_classes: Union Intersection Exclusion Difference

    class BooleanOperations(Scene):
        def construct(self):
            ellipse1 = Ellipse(
                width=4.0, height=5.0, fill_opacity=0.5, color=BLUE, stroke_width=10
            ).move_to(LEFT)
            ellipse2 = ellipse1.copy().set_color(color=RED).move_to(RIGHT)
            bool_ops_text = MarkupText("<u>Boolean Operation</u>").next_to(ellipse1, UP * 3)
            ellipse_group = Group(bool_ops_text, ellipse1, ellipse2).move_to(LEFT * 3)
            self.play(FadeIn(ellipse_group))

            i = Intersection(ellipse1, ellipse2, color=GREEN, fill_opacity=0.5)
            self.play(i.animate.scale(0.25).move_to(RIGHT * 5 + UP * 2.5))
            intersection_text = Text("Intersection", font_size=23).next_to(i, UP)
            self.play(FadeIn(intersection_text))

            u = Union(ellipse1, ellipse2, color=ORANGE, fill_opacity=0.5)
            union_text = Text("Union", font_size=23)
            self.play(u.animate.scale(0.3).next_to(i, DOWN, buff=union_text.height * 3))
            union_text.next_to(u, UP)
            self.play(FadeIn(union_text))

            e = Exclusion(ellipse1, ellipse2, color=YELLOW, fill_opacity=0.5)
            exclusion_text = Text("Exclusion", font_size=23)
            self.play(e.animate.scale(0.3).next_to(u, DOWN, buff=exclusion_text.height * 3.5))
            exclusion_text.next_to(e, UP)
            self.play(FadeIn(exclusion_text))

            d = Difference(ellipse1, ellipse2, color=PINK, fill_opacity=0.5)
            difference_text = Text("Difference", font_size=23)
            self.play(d.animate.scale(0.3).next_to(u, LEFT, buff=difference_text.height * 3.5))
            difference_text.next_to(d, UP)
            self.play(FadeIn(difference_text))


Animations
==========

.. manim:: PointMovingOnShapes
    :ref_classes: Circle Dot Line GrowFromCenter Transform MoveAlongPath Rotating

    class PointMovingOnShapes(Scene):
        def construct(self):
            circle = Circle(radius=1, color=BLUE)
            dot = Dot()
            dot2 = dot.copy().shift(RIGHT)
            self.add(dot)

            line = Line([3, 0, 0], [5, 0, 0])
            self.add(line)

            self.play(GrowFromCenter(circle))
            self.play(Transform(dot, dot2))
            self.play(MoveAlongPath(dot, circle), run_time=2, rate_func=linear)
            self.play(Rotating(dot, about_point=[2, 0, 0]), run_time=1.5)
            self.wait()

.. manim:: MovingAround
    :ref_methods: Mobject.shift VMobject.set_fill Mobject.scale Mobject.rotate

    class MovingAround(Scene):
        def construct(self):
            square = Square(color=BLUE, fill_opacity=1)

            self.play(square.animate.shift(LEFT))
            self.play(square.animate.set_fill(ORANGE))
            self.play(square.animate.scale(0.3))
            self.play(square.animate.rotate(0.4))

.. manim:: MovingAngle
    :ref_classes: Angle
    :ref_methods: Mobject.rotate

    class MovingAngle(Scene):
        def construct(self):
            rotation_center = LEFT

            theta_tracker = ValueTracker(110)
            line1 = Line(LEFT, RIGHT)
            line_moving = Line(LEFT, RIGHT)
            line_ref = line_moving.copy()
            line_moving.rotate(
                theta_tracker.get_value() * DEGREES, about_point=rotation_center
            )
            a = Angle(line1, line_moving, radius=0.5, other_angle=False)
            tex = MathTex(r"\theta").move_to(
                Angle(
                    line1, line_moving, radius=0.5 + 3 * SMALL_BUFF, other_angle=False
                ).point_from_proportion(0.5)
            )

            self.add(line1, line_moving, a, tex)
            self.wait()

            line_moving.add_updater(
                lambda x: x.become(line_ref.copy()).rotate(
                    theta_tracker.get_value() * DEGREES, about_point=rotation_center
                )
            )

            a.add_updater(
                lambda x: x.become(Angle(line1, line_moving, radius=0.5, other_angle=False))
            )
            tex.add_updater(
                lambda x: x.move_to(
                    Angle(
                        line1, line_moving, radius=0.5 + 3 * SMALL_BUFF, other_angle=False
                    ).point_from_proportion(0.5)
                )
            )

            self.play(theta_tracker.animate.set_value(40))
            self.play(theta_tracker.animate.increment_value(140))
            self.play(tex.animate.set_color(RED), run_time=0.5)
            self.play(theta_tracker.animate.set_value(350))

.. tip::

   You can use multiple ValueTrackers simultaneously.

.. manim:: MovingDots

    class MovingDots(Scene):
        def construct(self):
            d1,d2=Dot(color=BLUE),Dot(color=GREEN)
            dg=VGroup(d1,d2).arrange(RIGHT,buff=1)
            l1=Line(d1.get_center(),d2.get_center()).set_color(RED)
            x=ValueTracker(0)
            y=ValueTracker(0)
            d1.add_updater(lambda z: z.set_x(x.get_value()))
            d2.add_updater(lambda z: z.set_y(y.get_value()))
            l1.add_updater(lambda z: z.match_points(Line(d1.get_center(),d2.get_center())))
            self.add(d1,d2,l1)
            self.play(x.animate.set_value(5))
            self.play(y.animate.set_value(4))
            self.wait()

.. manim:: MovingGroupToDestination

    class MovingGroupToDestination(Scene):
        def construct(self):
            group = VGroup(Dot(LEFT), Dot(ORIGIN), Dot(RIGHT, color=RED), Dot(2 * RIGHT)).scale(1.4)
            dest = Dot([4, 3, 0], color=YELLOW)
            self.add(group, dest)
            self.play(group.animate.shift(dest.get_center() - group[2].get_center()))
            self.wait(0.5)

.. manim:: MovingFrameBox
    :ref_modules: manim.mobject.svg.tex_mobject
    :ref_classes: MathTex SurroundingRectangle

    class MovingFrameBox(Scene):
        def construct(self):
            text=MathTex(
                "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+",
                "g(x)\\frac{d}{dx}f(x)"
            )
            self.play(Write(text))
            framebox1 = SurroundingRectangle(text[1], buff = .1)
            framebox2 = SurroundingRectangle(text[3], buff = .1)
            self.play(
                Create(framebox1),
            )
            self.wait()
            self.play(
                ReplacementTransform(framebox1,framebox2),
            )
            self.wait()

.. manim:: RotationUpdater
    :ref_methods: Mobject.add_updater Mobject.remove_updater

    class RotationUpdater(Scene):
        def construct(self):
            def updater_forth(mobj, dt):
                mobj.rotate_about_origin(dt)
            def updater_back(mobj, dt):
                mobj.rotate_about_origin(-dt)
            line_reference = Line(ORIGIN, LEFT).set_color(WHITE)
            line_moving = Line(ORIGIN, LEFT).set_color(YELLOW)
            line_moving.add_updater(updater_forth)
            self.add(line_reference, line_moving)
            self.wait(2)
            line_moving.remove_updater(updater_forth)
            line_moving.add_updater(updater_back)
            self.wait(2)
            line_moving.remove_updater(updater_back)
            self.wait(0.5)

.. manim:: PointWithTrace
    :ref_classes: Rotating
    :ref_methods: VMobject.set_points_as_corners Mobject.add_updater

    class PointWithTrace(Scene):
        def construct(self):
            path = VMobject()
            dot = Dot()
            path.set_points_as_corners([dot.get_center(), dot.get_center()])
            def update_path(path):
                previous_path = path.copy()
                previous_path.add_points_as_corners([dot.get_center()])
                path.become(previous_path)
            path.add_updater(update_path)
            self.add(path, dot)
            self.play(Rotating(dot, angle=PI, about_point=RIGHT, run_time=2))
            self.wait()
            self.play(dot.animate.shift(UP))
            self.play(dot.animate.shift(LEFT))
            self.wait()


Plotting with Manim
===================

.. manim:: SinAndCosFunctionPlot
    :save_last_frame:
    :ref_modules: manim.mobject.coordinate_systems
    :ref_classes: MathTex
    :ref_methods: Axes.plot Axes.get_vertical_line_to_graph Axes.input_to_graph_point Axes.get_axis_labels

    class SinAndCosFunctionPlot(Scene):
        def construct(self):
            axes = Axes(
                x_range=[-10, 10.3, 1],
                y_range=[-1.5, 1.5, 1],
                x_length=10,
                axis_config={"color": GREEN},
                x_axis_config={
                    "numbers_to_include": np.arange(-10, 10.01, 2),
                    "numbers_with_elongated_ticks": np.arange(-10, 10.01, 2),
                },
                tips=False,
            )
            axes_labels = axes.get_axis_labels()
            sin_graph = axes.plot(lambda x: np.sin(x), color=BLUE)
            cos_graph = axes.plot(lambda x: np.cos(x), color=RED)

            sin_label = axes.get_graph_label(
                sin_graph, "\\sin(x)", x_val=-10, direction=UP / 2
            )
            cos_label = axes.get_graph_label(cos_graph, label="\\cos(x)")

            vert_line = axes.get_vertical_line(
                axes.i2gp(TAU, cos_graph), color=YELLOW, line_func=Line
            )
            line_label = axes.get_graph_label(
                cos_graph, r"x=2\pi", x_val=TAU, direction=UR, color=WHITE
            )

            plot = VGroup(axes, sin_graph, cos_graph, vert_line)
            labels = VGroup(axes_labels, sin_label, cos_label, line_label)
            self.add(plot, labels)



.. manim:: ArgMinExample

   class ArgMinExample(Scene):
       def construct(self):
           ax = Axes(
               x_range=[0, 10], y_range=[0, 100, 10], axis_config={"include_tip": False}
           )
           labels = ax.get_axis_labels(x_label="x", y_label="f(x)")

           t = ValueTracker(0)

           def func(x):
               return 2 * (x - 5) ** 2
           graph = ax.plot(func, color=MAROON)

           initial_point = [ax.coords_to_point(t.get_value(), func(t.get_value()))]
           dot = Dot(point=initial_point)

           dot.add_updater(lambda x: x.move_to(ax.c2p(t.get_value(), func(t.get_value()))))
           x_space = np.linspace(*ax.x_range[:2],200)
           minimum_index = func(x_space).argmin()

           self.add(ax, labels, graph, dot)
           self.play(t.animate.set_value(x_space[minimum_index]))
           self.wait()

.. manim:: GraphAreaPlot
    :save_last_frame:
    :ref_modules: manim.mobject.coordinate_systems
    :ref_methods: Axes.plot Axes.get_vertical_line_to_graph Axes.get_area Axes.get_axis_labels

    class GraphAreaPlot(Scene):
        def construct(self):
            ax = Axes(
                x_range=[0, 5],
                y_range=[0, 6],
                x_axis_config={"numbers_to_include": [2, 3]},
                tips=False,
            )

            labels = ax.get_axis_labels()

            curve_1 = ax.plot(lambda x: 4 * x - x ** 2, x_range=[0, 4], color=BLUE_C)
            curve_2 = ax.plot(
                lambda x: 0.8 * x ** 2 - 3 * x + 4,
                x_range=[0, 4],
                color=GREEN_B,
            )

            line_1 = ax.get_vertical_line(ax.input_to_graph_point(2, curve_1), color=YELLOW)
            line_2 = ax.get_vertical_line(ax.i2gp(3, curve_1), color=YELLOW)

            riemann_area = ax.get_riemann_rectangles(curve_1, x_range=[0.3, 0.6], dx=0.03, color=BLUE, fill_opacity=0.5)
            area = ax.get_area(curve_2, [2, 3], bounded_graph=curve_1, color=GREY, opacity=0.5)

            self.add(ax, labels, curve_1, curve_2, line_1, line_2, riemann_area, area)

.. manim:: PolygonOnAxes
    :ref_classes: Axes Polygon

    class PolygonOnAxes(Scene):
        def get_rectangle_corners(self, bottom_left, top_right):
            return [
                (top_right[0], top_right[1]),
                (bottom_left[0], top_right[1]),
                (bottom_left[0], bottom_left[1]),
                (top_right[0], bottom_left[1]),
            ]

        def construct(self):
            ax = Axes(
                x_range=[0, 10],
                y_range=[0, 10],
                x_length=6,
                y_length=6,
                axis_config={"include_tip": False},
            )

            t = ValueTracker(5)
            k = 25

            graph = ax.plot(
                lambda x: k / x,
                color=YELLOW_D,
                x_range=[k / 10, 10.0, 0.01],
                use_smoothing=False,
            )

            def get_rectangle():
                polygon = Polygon(
                    *[
                        ax.c2p(*i)
                        for i in self.get_rectangle_corners(
                            (0, 0), (t.get_value(), k / t.get_value())
                        )
                    ]
                )
                polygon.stroke_width = 1
                polygon.set_fill(BLUE, opacity=0.5)
                polygon.set_stroke(YELLOW_B)
                return polygon

            polygon = always_redraw(get_rectangle)

            dot = Dot()
            dot.add_updater(lambda x: x.move_to(ax.c2p(t.get_value(), k / t.get_value())))
            dot.set_z_index(10)

            self.add(ax, graph, dot)
            self.play(Create(polygon))
            self.play(t.animate.set_value(10))
            self.play(t.animate.set_value(k / 10))
            self.play(t.animate.set_value(5))


.. manim:: HeatDiagramPlot
    :save_last_frame:
    :ref_modules: manim.mobject.coordinate_systems
    :ref_methods: Axes.plot_line_graph Axes.get_axis_labels

    class HeatDiagramPlot(Scene):
        def construct(self):
            ax = Axes(
                x_range=[0, 40, 5],
                y_range=[-8, 32, 5],
                x_length=9,
                y_length=6,
                x_axis_config={"numbers_to_include": np.arange(0, 40, 5)},
                y_axis_config={"numbers_to_include": np.arange(-5, 34, 5)},
                tips=False,
            )
            labels = ax.get_axis_labels(
                x_label=Tex(r"$\Delta Q$"), y_label=Tex(r"T[$^\circ C$]")
            )

            x_vals = [0, 8, 38, 39]
            y_vals = [20, 0, 0, -5]
            graph = ax.plot_line_graph(x_values=x_vals, y_values=y_vals)

            self.add(ax, labels, graph)


Special Camera Settings
=======================

.. manim:: FollowingGraphCamera
    :ref_modules: manim.scene.moving_camera_scene
    :ref_classes: MovingCameraScene MoveAlongPath Restore
    :ref_methods: Axes.plot Mobject.add_updater


    class FollowingGraphCamera(MovingCameraScene):
        def construct(self):
            self.camera.frame.save_state()

            # create the axes and the curve
            ax = Axes(x_range=[-1, 10], y_range=[-1, 10])
            graph = ax.plot(lambda x: np.sin(x), color=BLUE, x_range=[0, 3 * PI])

            # create dots based on the graph
            moving_dot = Dot(ax.i2gp(graph.t_min, graph), color=ORANGE)
            dot_1 = Dot(ax.i2gp(graph.t_min, graph))
            dot_2 = Dot(ax.i2gp(graph.t_max, graph))

            self.add(ax, graph, dot_1, dot_2, moving_dot)
            self.play(self.camera.frame.animate.scale(0.5).move_to(moving_dot))

            def update_curve(mob):
                mob.move_to(moving_dot.get_center())

            self.camera.frame.add_updater(update_curve)
            self.play(MoveAlongPath(moving_dot, graph, rate_func=linear))
            self.camera.frame.remove_updater(update_curve)

            self.play(Restore(self.camera.frame))

.. manim:: MovingZoomedSceneAround
    :ref_modules: manim.scene.zoomed_scene
    :ref_classes: ZoomedScene BackgroundRectangle UpdateFromFunc
    :ref_methods: Mobject.add_updater ZoomedScene.get_zoomed_display_pop_out_animation

    class MovingZoomedSceneAround(ZoomedScene):
    # contributed by TheoremofBeethoven, www.youtube.com/c/TheoremofBeethoven
        def __init__(self, **kwargs):
            ZoomedScene.__init__(
                self,
                zoom_factor=0.3,
                zoomed_display_height=1,
                zoomed_display_width=6,
                image_frame_stroke_width=20,
                zoomed_camera_config={
                    "default_frame_stroke_width": 3,
                    },
                **kwargs
            )

        def construct(self):
            dot = Dot().shift(UL * 2)
            image = ImageMobject(np.uint8([[0, 100, 30, 200],
                                           [255, 0, 5, 33]]))
            image.height = 7
            frame_text = Text("Frame", color=PURPLE, font_size=67)
            zoomed_camera_text = Text("Zoomed camera", color=RED, font_size=67)

            self.add(image, dot)
            zoomed_camera = self.zoomed_camera
            zoomed_display = self.zoomed_display
            frame = zoomed_camera.frame
            zoomed_display_frame = zoomed_display.display_frame

            frame.move_to(dot)
            frame.set_color(PURPLE)
            zoomed_display_frame.set_color(RED)
            zoomed_display.shift(DOWN)

            zd_rect = BackgroundRectangle(zoomed_display, fill_opacity=0, buff=MED_SMALL_BUFF)
            self.add_foreground_mobject(zd_rect)

            unfold_camera = UpdateFromFunc(zd_rect, lambda rect: rect.replace(zoomed_display))

            frame_text.next_to(frame, DOWN)

            self.play(Create(frame), FadeIn(frame_text, shift=UP))
            self.activate_zooming()

            self.play(self.get_zoomed_display_pop_out_animation(), unfold_camera)
            zoomed_camera_text.next_to(zoomed_display_frame, DOWN)
            self.play(FadeIn(zoomed_camera_text, shift=UP))
            # Scale in        x   y  z
            scale_factor = [0.5, 1.5, 0]
            self.play(
                frame.animate.scale(scale_factor),
                zoomed_display.animate.scale(scale_factor),
                FadeOut(zoomed_camera_text),
                FadeOut(frame_text)
            )
            self.wait()
            self.play(ScaleInPlace(zoomed_display, 2))
            self.wait()
            self.play(frame.animate.shift(2.5 * DOWN))
            self.wait()
            self.play(self.get_zoomed_display_pop_out_animation(), unfold_camera, rate_func=lambda t: smooth(1 - t))
            self.play(Uncreate(zoomed_display_frame), FadeOut(frame))
            self.wait()

.. manim:: FixedInFrameMObjectTest
    :save_last_frame:
    :ref_classes: ThreeDScene
    :ref_methods: ThreeDScene.set_camera_orientation ThreeDScene.add_fixed_in_frame_mobjects

    class FixedInFrameMObjectTest(ThreeDScene):
        def construct(self):
            axes = ThreeDAxes()
            self.set_camera_orientation(phi=75 * DEGREES, theta=-45 * DEGREES)
            text3d = Text("This is a 3D text")
            self.add_fixed_in_frame_mobjects(text3d)
            text3d.to_corner(UL)
            self.add(axes)
            self.wait()

.. manim:: ThreeDLightSourcePosition
    :save_last_frame:
    :ref_classes: ThreeDScene ThreeDAxes Surface
    :ref_methods: ThreeDScene.set_camera_orientation

    class ThreeDLightSourcePosition(ThreeDScene):
        def construct(self):
            axes = ThreeDAxes()
            sphere = Surface(
                lambda u, v: np.array([
                    1.5 * np.cos(u) * np.cos(v),
                    1.5 * np.cos(u) * np.sin(v),
                    1.5 * np.sin(u)
                ]), v_range=[0, TAU], u_range=[-PI / 2, PI / 2],
                checkerboard_colors=[RED_D, RED_E], resolution=(15, 32)
            )
            self.renderer.camera.light_source.move_to(3*IN) # changes the source of the light
            self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)
            self.add(axes, sphere)


.. manim:: ThreeDCameraRotation
    :ref_classes: ThreeDScene ThreeDAxes
    :ref_methods: ThreeDScene.begin_ambient_camera_rotation ThreeDScene.stop_ambient_camera_rotation

    class ThreeDCameraRotation(ThreeDScene):
        def construct(self):
            axes = ThreeDAxes()
            circle=Circle()
            self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)
            self.add(circle,axes)
            self.begin_ambient_camera_rotation(rate=0.1)
            self.wait()
            self.stop_ambient_camera_rotation()
            self.move_camera(phi=75 * DEGREES, theta=30 * DEGREES)
            self.wait()

.. manim:: ThreeDCameraIllusionRotation
    :ref_classes: ThreeDScene ThreeDAxes
    :ref_methods: ThreeDScene.begin_3dillusion_camera_rotation ThreeDScene.stop_3dillusion_camera_rotation

    class ThreeDCameraIllusionRotation(ThreeDScene):
        def construct(self):
            axes = ThreeDAxes()
            circle=Circle()
            self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES)
            self.add(circle,axes)
            self.begin_3dillusion_camera_rotation(rate=2)
            self.wait(PI/2)
            self.stop_3dillusion_camera_rotation()

.. manim:: ThreeDSurfacePlot
   :save_last_frame:
   :ref_classes: ThreeDScene Surface

   class ThreeDSurfacePlot(ThreeDScene):
       def construct(self):
           resolution_fa = 24
           self.set_camera_orientation(phi=75 * DEGREES, theta=-30 * DEGREES)

           def param_gauss(u, v):
               x = u
               y = v
               sigma, mu = 0.4, [0.0, 0.0]
               d = np.linalg.norm(np.array([x - mu[0], y - mu[1]]))
               z = np.exp(-(d ** 2 / (2.0 * sigma ** 2)))
               return np.array([x, y, z])

           gauss_plane = Surface(
               param_gauss,
               resolution=(resolution_fa, resolution_fa),
               v_range=[-2, +2],
               u_range=[-2, +2]
           )

           gauss_plane.scale(2, about_point=ORIGIN)
           gauss_plane.set_style(fill_opacity=1,stroke_color=GREEN)
           gauss_plane.set_fill_by_checkerboard(ORANGE, BLUE, opacity=0.5)
           axes = ThreeDAxes()
           self.add(axes,gauss_plane)




Advanced Projects
=================

.. manim:: OpeningManim
    :ref_classes: Tex MathTex Write FadeIn LaggedStart NumberPlane Create
    :ref_methods: NumberPlane.prepare_for_nonlinear_transform

    class OpeningManim(Scene):
        def construct(self):
            title = Tex(r"This is some \LaTeX")
            basel = MathTex(r"\sum_{n=1}^\infty \frac{1}{n^2} = \frac{\pi^2}{6}")
            VGroup(title, basel).arrange(DOWN)
            self.play(
                Write(title),
                FadeIn(basel, shift=DOWN),
            )
            self.wait()

            transform_title = Tex("That was a transform")
            transform_title.to_corner(UP + LEFT)
            self.play(
                Transform(title, transform_title),
                LaggedStart(*[FadeOut(obj, shift=DOWN) for obj in basel]),
            )
            self.wait()

            grid = NumberPlane()
            grid_title = Tex("This is a grid", font_size=72)
            grid_title.move_to(transform_title)

            self.add(grid, grid_title)  # Make sure title is on top of grid
            self.play(
                FadeOut(title),
                FadeIn(grid_title, shift=UP),
                Create(grid, run_time=3, lag_ratio=0.1),
            )
            self.wait()

            grid_transform_title = Tex(
                r"That was a non-linear function \\ applied to the grid"
            )
            grid_transform_title.move_to(grid_title, UL)
            grid.prepare_for_nonlinear_transform()
            self.play(
                grid.animate.apply_function(
                    lambda p: p
                              + np.array(
                        [
                            np.sin(p[1]),
                            np.sin(p[0]),
                            0,
                        ]
                    )
                ),
                run_time=3,
            )
            self.wait()
            self.play(Transform(grid_title, grid_transform_title))
            self.wait()

.. manim:: SineCurveUnitCircle
    :ref_classes: MathTex Circle Dot Line VGroup
    :ref_methods: Mobject.add_updater Mobject.remove_updater
    :ref_functions: always_redraw

    class SineCurveUnitCircle(Scene):
        # contributed by heejin_park, https://infograph.tistory.com/230
        def construct(self):
            self.show_axis()
            self.show_circle()
            self.move_dot_and_draw_curve()
            self.wait()

        def show_axis(self):
            x_start = np.array([-6,0,0])
            x_end = np.array([6,0,0])

            y_start = np.array([-4,-2,0])
            y_end = np.array([-4,2,0])

            x_axis = Line(x_start, x_end)
            y_axis = Line(y_start, y_end)

            self.add(x_axis, y_axis)
            self.add_x_labels()

            self.origin_point = np.array([-4,0,0])
            self.curve_start = np.array([-3,0,0])

        def add_x_labels(self):
            x_labels = [
                MathTex(r"\pi"), MathTex(r"2 \pi"),
                MathTex(r"3 \pi"), MathTex(r"4 \pi"),
            ]

            for i in range(len(x_labels)):
                x_labels[i].next_to(np.array([-1 + 2*i, 0, 0]), DOWN)
                self.add(x_labels[i])

        def show_circle(self):
            circle = Circle(radius=1)
            circle.move_to(self.origin_point)
            self.add(circle)
            self.circle = circle

        def move_dot_and_draw_curve(self):
            orbit = self.circle
            origin_point = self.origin_point

            dot = Dot(radius=0.08, color=YELLOW)
            dot.move_to(orbit.point_from_proportion(0))
            self.t_offset = 0
            rate = 0.25

            def go_around_circle(mob, dt):
                self.t_offset += (dt * rate)
                # print(self.t_offset)
                mob.move_to(orbit.point_from_proportion(self.t_offset % 1))

            def get_line_to_circle():
                return Line(origin_point, dot.get_center(), color=BLUE)

            def get_line_to_curve():
                x = self.curve_start[0] + self.t_offset * 4
                y = dot.get_center()[1]
                return Line(dot.get_center(), np.array([x,y,0]), color=YELLOW_A, stroke_width=2 )


            self.curve = VGroup()
            self.curve.add(Line(self.curve_start,self.curve_start))
            def get_curve():
                last_line = self.curve[-1]
                x = self.curve_start[0] + self.t_offset * 4
                y = dot.get_center()[1]
                new_line = Line(last_line.get_end(),np.array([x,y,0]), color=YELLOW_D)
                self.curve.add(new_line)

                return self.curve

            dot.add_updater(go_around_circle)

            origin_to_circle_line = always_redraw(get_line_to_circle)
            dot_to_curve_line = always_redraw(get_line_to_curve)
            sine_curve_line = always_redraw(get_curve)

            self.add(dot)
            self.add(orbit, origin_to_circle_line, dot_to_curve_line, sine_curve_line)
            self.wait(8.5)

            dot.remove_updater(go_around_circle)
