# straight tangential (0 degree arc) go-arounds and a 180 degree go-around

point_new P1a 50 50 2 2
point_new P1b 50 100 2 2

point_new P2a 50 20 2 2
point_new P2b 50 30 2 2


# indifferent blocker
2net_new n1 1 3 from P1a to P1b

#ccw
2net_new n2 1 3 from P2a ccw P2b ccw P1a ccw P1b ccw P1a ccw P2b

