2DA V1.0
*
           RESOURCE1  RESOURCE2  RESOURCE3  SOUND1	SOUND2	FLAGS
FIREBALL   SPFLAMES   SPFIREPI   *          EFF_M21	*	0
STINKCLOUD SPHORPUF   *          *          EFF_M18A	ARE_M02	7
CLOUDKILL  SPHORPUF   *          *          EFF_M18A	ARE_M02	7
ICESTORM   SPICESTM   SPBOOM     *          EFF_M34	ARE_M04	14
GREASE     GREASED    *          GREASEH    EFF_M31B	ARE_M01	2
WEB        WEBENTD    *          WEBENTH    EFF_M19	ARE_M03	8226
METEOR     SPMETSWM   *          *          EFF_M34	ARE_P14	6
WILTING    SPHORPUF   SPHORWIL   *          *       	*	2
WEIRD      SPWRDFLD   *          *          EFF_M34	ARE_M11	6
ENTANGLE   SPENTAAI   *          *          EFF_M19	ARE_P01	2
COLORSPRAY SPCSPRA3   *          SPCSPRA2   EFF_M19	*	2
CONECOLD   SPCCOLDE   SPCCOLDL   *          EFF_M19	*	0
HOLYSMITE  SPHLYSM2   SPHLYSM3   *          EFF_M34	*	6
UNHOLY     SPUNHBL2   SPUNHBL3   *          EFF_M34	*	6
PRISMATIC  SPPRISM2   SPPRISM3   *          EFF_M34	*	0
# CGAMEFIREBALL_TYPE_FIRE_DRAGON in the original header
DRAGON     SPRDRASI   *          *          EFF_M21	*	16
VENGEANCE  SPSTRMVA   SPSTRMVB   *          *       	*	2
# CGAMEFIREBALL_TYPE_FIRE_PURPLE
FIREBALL2  SPFLAMES   SPFIREPI   *          EFF_M21	*	0
# CGAMEFIREBALL_TYPE_FIRE_DRAGON_GREEN
FIREBALL3  SPFLAMES   SPFIREPI   *          EFF_M21	*	0

# RESOURCE1: center animation
# RESOURCE2: spread animation
# RESOURCE3: secondary animation
# SOUND1: explosion sound
# SOUND2: area/secondary sound
# FLAGS: area projectile flags (APFlags, see Projectile.h)
