NAME Devel::ebug - A simple, extensible Perl debugger VERSION version 0.66 SYNOPSIS use Devel::ebug; my $ebug = Devel::ebug->new; $ebug->program("calc.pl"); $ebug->load; print "At line: " . $ebug->line . "\n"; print "In subroutine: " . $ebug->subroutine . "\n"; print "In package: " . $ebug->package . "\n"; print "In filename: " . $ebug->filename . "\n"; print "Code: " . $ebug->codeline . "\n"; $ebug->step; $ebug->step; $ebug->next; my($stdout, $stderr) = $ebug->output; my $actual_line = $ebug->break_point(6); $ebug->break_point(6, '$e == 4'); $ebug->break_point("t/Calc.pm", 29); $ebug->break_point("t/Calc.pm", 29, '$i == 2'); $ebug->break_on_load("t/Calc.pm"); my $actual_line = $ebug->break_point_subroutine("main::add"); $ebug->break_point_delete(29); $ebug->break_point_delete("t/Calc.pm", 29); my @filenames = $ebug->filenames(); my @break_points = $ebug->break_points(); my @break_points = $ebug->break_points("t/Calc.pm"); my @break_points = $ebug->break_points_with_condition(); my @break_points = $ebug->break_points_with_condition("t/Calc.pm"); my @break_points = $ebug->all_break_points_with_condition(); $ebug->watch_point('$x > 100'); my $codelines = $ebug->codelines(@span); $ebug->run; my $pad = $ebug->pad; foreach my $k (sort keys %$pad) { my $v = $pad->{$k}; print "Variable: $k = $v\n"; } my $v = $ebug->eval('2 ** $exp'); my( $v, $is_exception ) = $ebug->eval('die 123'); my $y = $ebug->yaml('$z'); my @frames = $ebug->stack_trace; my @frames2 = $ebug->stack_trace_human; $ebug->undo; $ebug->return; print "Finished!\n" if $ebug->finished; DESCRIPTION A debugger is a computer program that is used to debug other programs. Devel::ebug is a simple, extensible Perl debugger with a clean API. Using this module, you may easily write a Perl debugger to debug your programs. Alternatively, it comes with an interactive debugger, ebug. perl5db.pl, Perl's current debugger is currently 2,600 lines of magic and special cases. The code is nearly unreadable: fixing bugs and adding new features is fraught with difficulties. The debugger has no test suite which has caused breakage with changes that couldn't be properly tested. It will also not debug regexes. Devel::ebug is aimed at fixing these problems and delivering a replacement debugger which provides a well-tested simple programmatic interface to debugging programs. This makes it easier to build debuggers on top of Devel::ebug, be they console-, curses-, GUI- or Ajax-based. There are currently two user interfaces to Devel::debug, ebug and ebug_http. ebug is a console-based interface to debugging programs, much like perl5db.pl. ebug_http is an innovative web-based interface to debugging programs. Note that if you're debugging a program, you can invoke the debugger in the program itself by using the INT signal: kill 2, $$ if $square > 100; Devel::ebug is a work in progress. Internally, Devel::ebug consists of two parts. The frontend is Devel::ebug, which you interact with. The frontend starts the code you are debugging in the background under the backend (running it under perl -d:ebug code.pl), and the two talk over a TCP socket on localhost, which the frontend uses to drive the backend. This adds some flexibility in the debugger. When "load" starts the program, the frontend listens on a port chosen by the operating system and passes it to the backend in the DEVEL_EBUG_CONNECT environment variable, along with a random secret word in SECRET. The backend connects back to that port and sends the secret before anything else, so the frontend can tell it apart from anything else that connects. Because the port is chosen by the operating system, any number of debugging sessions can run concurrently. Without DEVEL_EBUG_CONNECT, the backend instead listens on a port from 3141-4165 derived from the secret, and waits for a frontend to attach with that secret, as ebug_server and ebug_client do. A frontend with the wrong secret is turned away without ending the session. CONSTRUCTOR new The constructor creats a Devel::ebug object: my $ebug = Devel::ebug->new; program The program method selects which program to load: $ebug->program("calc.pl"); The program is run through the shell, so it may also carry arguments for the program ("add.pl 3 4"), subject to the shell's word splitting and interpolation. To pass arguments that must arrive exactly as given, set "args" instead. args The args method sets the command-line arguments for the program, as an array reference: $ebug->program("add.pl"); $ebug->args([ 3, "four and a half" ]); When args is set the program is started without going through the shell, so each argument reaches the program's @ARGV unchanged, even if it contains spaces, quotes or other shell metacharacters. In that case "program" is taken as the path of the program alone. The arguments are used again each time the program is restarted, for example by undo. serializer The serializer method selects how requests and responses are written on the socket between the frontend and the backend: $ebug->serializer("json"); yaml is the default and is what every existing client speaks: YAML output, hex packed onto a single line. json writes one plain JSON object per line instead, which is the format to choose when the other end is not Perl - a JSON line can be read by anything, whereas hex packed YAML asks a client for a YAML parser, object deserialization and a hex decoder first. It can also be set with the DEVEL_EBUG_SERIALIZER environment variable, which is how to choose the format for a frontend you do not construct yourself, such as ebug_client. The backend replies in whichever format each request arrived in, so nothing has to be arranged with it beforehand. Selecting json uses Cpanel::JSON::XS if it is installed, and otherwise requires JSON::PP, which has shipped with perl since 5.14 but is not otherwise a prerequisite of this distribution. See Devel::ebug::Wire for the details of both formats. load The load method loads the program and gets ready to debug it: $ebug->load; METHODS If the program being debugged goes away without the debugger's help, for example because it was killed, crashed in XS code or called POSIX::_exit, any method that talks to it croaks with an error that begins Devel::ebug: lost the connection to the debugger. For a program started with "load", the error also says how it ended. break_point The break_point method sets a break point in a program. If you are running through a program, the execution will stop at a break point. Break points can be set in a few ways. A break point can be set at a line number in the current file: my $actual_line = $ebug->break_point(6); A break point can be set at a line number in the current file with a condition that must be true for execution to stop at the break point: my $actual_line = $ebug->break_point(6, '$e = 4'); A break point can be set at a line number in a file: my $actual_line = $ebug->break_point("t/Calc.pm", 29); A break point can be set at a line number in a file with a condition that must be true for execution to stop at the break point: my $actual_line = $ebug->break_point("t/Calc.pm", 29, '$i == 2'); Breakpoints can not be set on some lines (for example comments); in this case a breakpoint will be set at the next breakable line, and the line number will be returned. If no such line exists, no breakpoint is set and the function returns undef. break_on_load Set a breakpoint on file loading, the file name can be relative or absolute. break_point_delete The break_point_delete method deletes an existing break point. A break point at a line number in the current file can be deleted: $ebug->break_point_delete(29); A break point at a line number in a file can be deleted: $ebug->break_point_delete("t/Calc.pm", 29); break_point_subroutine The break_point_subroutine method sets a break point in a program right at the beginning of the subroutine. The subroutine is specified with the full package name: my $line = $ebug->break_point_subroutine("main::add"); $ebug->break_point_subroutine("Calc::fib"); The return value is the line at which the break point is set. break_points The break_points method returns a list of all the line numbers in a given file that have a break point set. Return the list of breakpoints in the current file: my @break_points = $ebug->break_points(); Return the list of breakpoints in a given file: my @break_points = $ebug->break_points("t/Calc.pm"); break_points_with_condition The break_points method returns a list of break points for a given file. Return the list of breakpoints in the current file: my @break_points = $ebug->break_points_with_condition(); Return the list of breakpoints in a given file: my @break_points = $ebug->break_points_with_condition("t/Calc.pm"); Each element of the list has the form { filename => "t/Calc.pm", line => 29, condition => "$foo > 12", } where condition might not be present. all_break_points_with_condition Like break_points_with_condition but returns a list of break points for the whole program. codeline The codeline method returns the line of code that is just about to be executed: print "Code: " . $ebug->codeline . "\n"; codelines The codelines method returns lines of code. It can return all the code lines in the current file: my @codelines = $ebug->codelines(); It can return a span of code lines from the current file: my @codelines = $ebug->codelines(1, 3, 4, 5); It can return all the code lines in a file: my @codelines = $ebug->codelines("t/Calc.pm"); It can return a span of code lines in a file: my @codelines = $ebug->codelines("t/Calc.pm", 5, 6); eval The eval method evaluates Perl code in the current program and returns the result. If the evaluation results in an exception, $@ is returned. my $v = $ebug->eval('2 ** $exp'); In list context, eval also returns a flag indicating if the evaluation resulted in an exception. my( $v, $is_exception ) = $ebug->eval('die 123'); filename The filename method returns the filename of the currently running code: print "In filename: " . $ebug->filename . "\n"; filenames The filenames method returns a list of the filenames of all the files currently loaded: my @filenames = $ebug->filenames(); finished The finished method returns whether the program has finished running: print "Finished!\n" if $ebug->finished; interrupt The interrupt method asks a running program to stop at the next statement, as if a break point were there. It is meant for a program started with "run_nowait", or for calling from a signal handler during "run": $ebug->run_nowait; ... $ebug->interrupt; $ebug->wait_for_stop; It returns true if the program was signalled, and false without doing anything if the program is not running. Call "wait_for_stop" afterwards to find out where it stopped. Interrupting works by sending SIGINT to the program, so it is only supported for a program started with "load" on the same host, and not on Windows; it croaks otherwise. Like pressing Ctrl-C, it takes effect once the program next executes a Perl statement, so a long call into XS code finishes first. line The line method returns the line number of the statement about to be executed: print "At line: " . $ebug->line . "\n"; next The next method steps onto the next line in the program. It executes any subroutine calls but does not step through them. $ebug->next; output The output method returns any content the program has output to either standard output or standard error: my($stdout, $stderr) = $ebug->output; package The package method returns the package of the currently running code: print "In package: " . $ebug->package . "\n"; pad my $pad = $ebug->pad; foreach my $k (sort keys %$pad) { my $v = $pad->{$k}; print "Variable: $k = $v\n"; } pid The pid method returns the process id of the program being debugged, as reported by the program itself. This can differ from the process started by "load" when the program is run through the shell. return The return subroutine returns from a subroutine. It continues running the subroutine, then single steps when the program flow has exited the subroutine: $ebug->return; It can also return your own values from a subroutine, for testing purposes: $ebug->return(3.141); run The run subroutine starts executing the code. It will only stop on a break point, a watch point, an "interrupt" or the end of the program. To start running without waiting for it to stop, see "run_nowait". $ebug->run; run_nowait The run_nowait method starts executing the code like "run", but returns straight away instead of waiting for the program to stop: $ebug->run_nowait; While the program is running, the only methods that may be called are "interrupt", "running" and "wait_for_stop"; anything else croaks. The "socket" becomes readable when the program stops, so a frontend with an event loop can wait on it rather than calling "wait_for_stop" right away. running The running method returns true between "run_nowait" and "wait_for_stop": print "still going\n" if $ebug->running; socket The socket method returns the socket connected to the program being debugged. Do not read from or write to it; it is only useful for waiting, for example with IO::Select, for it to become readable after "run_nowait". step The step method steps onto the next line in the program. It steps through into any subroutine calls. $ebug->step; subroutine The subroutine method returns the subroutine of the currently working code: print "In subroutine: " . $ebug->subroutine . "\n"; stack_trace The stack_trace method returns the current stack trace, using Devel::StackTrace. It returns a list of Devel::StackTraceFrame methods: my @traces = $ebug->stack_trace; foreach my $trace (@traces) { print $trace->package, "->",$trace->subroutine, "(", $trace->filename, "#", $trace->line, ")\n"; } stack_trace_human The stack_trace_human method returns the current stack trace in a human-readable format: my @traces = $ebug->stack_trace_human; foreach my $trace (@traces) { print "$trace\n"; } undo The undo method undoes the last action. It accomplishes this by restarting the process and passing (almost) all the previous commands to it. Note that commands which do not change state are ignored. Commands that change state are: break_point, break_point_delete, break_point_subroutine, eval, next, step, return, run and watch_point. $ebug->undo; It can also undo multiple commands: $ebug->undo(3); wait_for_stop The wait_for_stop method waits for a program started with "run_nowait" to stop, at a break point, a watch point, an "interrupt" or the end of the program, and updates "filename", "line" and so on to match: $ebug->wait_for_stop; print $ebug->filename, ":", $ebug->line, "\n"; It returns straight away if the program is not running. watch_point The watch point method sets a watch point. A watch point has a condition, and the debugger will stop running as soon as this condition is true: $ebug->watch_point('$x > 100'); yaml The eval method evaluates Perl code in the current program and returns the result of YAML's Dump() method: my $y = $ebug->yaml('$z'); SEE ALSO perldebguts The guts of debugging Perl Devel::Chitin A class that exposes the Perl debugging facilities as an API, with some functional overlap with Devel::ebug. ebug Command-line interface to Devel::ebug ebug_http Web based interface to Devel::ebug CAVEATS Devel::ebug does not support Perls prior to 5.10.1. Devel::ebug does not handle signals under Windows. Running perl -d:ebug script.pl directly does not work, and will fail with No DB::DB routine defined. Devel::ebug is the frontend class; it is not itself a -d debugger backend. The backend is the internal Devel::ebug::Backend module, which is invoked automatically as perl -d:ebug::Backend script.pl when you call $ebug->load. To debug a script, either use the ebug command, or use Devel::ebug programmatically: my $ebug = Devel::ebug->new; $ebug->program('script.pl'); $ebug->load; AUTHOR Original author: Leon Brocard Current maintainer: Graham Ollis Contributors: Brock Wilcox Taisuke Yamada COPYRIGHT AND LICENSE This software is copyright (c) 2005-2026 by Leon Brocard. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.